﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace LoA {
	public partial class LoAGame : Microsoft.Xna.Framework.Game {
		/// <summary>
		/// This is called when the game should draw itself.
		/// </summary>
		protected override void Draw(GameTime gameTime) {
			this.GraphicsDevice.Clear(Color.Cornsilk);
			Engine.DeviceManager.GraphicsDevice.Clear(Color.CornflowerBlue);

			var eq= this.GraphicsDevice.Equals(Engine.DeviceManager.GraphicsDevice);

			// The real drawing happens inside the screen manager component.
			base.Draw(gameTime);
		}
	}
}
